From the starting grid to the finish line, we want to take the spectator into the heart of a circular sequence-shot trailer, alternating between mechanical shot and the freeze time action of a motorbike in full race.
This way, we illustrate different features of the game and their repercussions on the gameplay and racing sensations. All in a continuous rhythm without interruption reminiscent of the sensations experienced during a race.
Client: Nacon - Raceward Studio
Creative Director: François-Côme du Boistesselin
Head of Production: Jade Schiff
Art Director - Motion Design: Sylvain Gaussens - Florent Zunino
3D Artist: Jerome White - Nozomi Chaillet